capital = 219

set_technology = {
	infantry_weapons = 1
	tech_mountaineers = 1
	tech_engineers = 1
	tech_support = 1		
	tech_recon = 1
	gw_artillery = 1s
	basic_machine_tools = 1
	support_weapons = 1
	motorised_infantry = 1 tech_trucks = 1
	fuel_silos = 1
	basic_train = 1
}
if = {
	limit = {has_dlc = "By Blood Alone" }
	set_technology = {
		iw_small_airframe = 1
		iw_medium_airframe = 1
		aa_lmg = 1
		early_bombs = 1
		engines_1 = 1 air_torpedoe_1 = 1
	}
}
if = {
	limit = {
	NOT = {has_dlc = "By Blood Alone" }
	}
	set_technology = {
	early_fighter = 1
	early_bomber = 1
	CAS1 = 1
	}
}
	set_research_slots = 3
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1

	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
			early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		mtg_transport = 1
	}
}
set_oob = "SOV_1936"
set_naval_oob = "SOV_1936_Naval_Legacy"

	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		create_equipment_variant = {
			name = "I-15"
			type = small_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = light_mg_2x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
		}
		
				create_equipment_variant = {
			name = "LBSh" 
			type = small_plane_cas_airframe_0
			modules = {
				fixed_main_weapon_slot = bomb_locks
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
		}
		}

recruit_character = sov_nef_dir_no1
recruit_character = sov_nef_dir_no2
recruit_character = sov_nef_dir_no3

activate_advisor = sov_nef_dir_no1
activate_advisor = sov_nef_dir_no2
activate_advisor = sov_nef_dir_no3

add_ideas = {
	nef_consciousness_of_self
	nef_equalthanothers
}

set_convoys = 100


diplomatic_relation = { country = PRC relation = non_aggression_pact }
diplomatic_relation = { country = MAN relation = non_aggression_pact }
diplomatic_relation = { country = PER relation = non_aggression_pact }
diplomatic_relation = { country = NEP relation = non_aggression_pact }
diplomatic_relation = { country = JAP relation = non_aggression_pact }

if = {
	limit = { has_dlc = "Together for Victory" }

	add_to_tech_sharing_group = eurasia_research
}




	set_politics = {

	
	ruling_party = communism
	last_election = "1933.7.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
		democratic = 0

		fascism = 0
		
		communism = 100
	}

create_faction = Eurasia
add_to_faction = SOV
add_to_faction = SPR
add_to_faction = GER
add_to_faction = DEN
add_to_faction = TUR

create_country_leader = {
	name = "Big Brother"
	desc = "POLITICS_WINSTON_CHURCHILL_DESC"
	picture = "gfx/leaders/ENG/Portrait_Big_Brother.dds"
	expire = "1999.12.1"
	ideology = socialism
	traits = {
		
	}
}

create_country_leader = {
	name = "Mother Russia"
	desc = "POLITICS_JOSEPH_STALIN_DESC"
	picture = "gfx/leaders/SOV/Portrait_Mother_Russia.dds"
	expire = "1999.12.1"
	ideology = stalinism
	traits = {
		
	}
}

create_country_leader = {
	name = "Immortal Father"
	desc = "POLITICS_MAO_ZEDONG_DESC"
	picture = "gfx/leaders/PRC/Portrait_Immortal_Mao.dds"
	expire = "1999.12.1"
	ideology = rexism
	traits = {
		
	}
}

create_country_leader = {
	name = "Emmanuel Goldstein"
	desc = "POLITICS_NEVILLE_CHAMBERLAIN_DESC"
	picture = "gfx/leaders/ENG/Portrait_Emmanuel_Goldstein.dds"
	expire = "1999.1.1"
	ideology = moderatism
	traits = {
		warmonger
	}
}

create_corps_commander = {
	name = "Urban Lozinski"
		picture = "Portrait_Soviet_Ivan_Fedyuninsky.dds"
	traits = { skilled_staffer }
	skill = 3 
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 3
}
1980.6.2 = {
	set_cosmetic_tag = SOV_EU
	set_oob = "SOV_3major"
	set_naval_oob = "SOV_3major_Naval_Legacy"
	set_research_slots = 4
	set_convoys = 500
	set_technology = { marines = 1 mechanical_computing = 1 electronic_mechanical_engineering = 1 }
	remove_from_faction = SPR
	remove_from_faction = GER
	remove_from_faction = DEN
	remove_from_faction = TUR
	
create_corps_commander = {
	name = "Yaroslav Yazov"
	traits = { trait_engineer }
	skill = 3	
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 3
}
create_corps_commander = {
	name = "Anatoly Kuklin"
		picture = "Portrait_Soviet_Dmitri_Danilovich_Lelyushenko.dds"
	traits = { trickster }
	skill = 3 	
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 3
}
create_corps_commander = {
	name = "Aleksei Semichayevsky"
		picture = "Portrait_Soviet_Kliment_Voroshilov.dds"
	traits = { commando }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 3
}
create_corps_commander = {
	name = "Vladimir Polunin"
		picture = "Portrait_Soviet_Georgiy_Zakharov.dds"
	traits = { naval_invader }
	skill = 3 
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 3
}
create_navy_leader = {
	name = "Vasily Antipov"
	picture = "Portrait_Soviet_Gordey_Levchenko.dds"
	traits = {  }
	skill = 3
}
	}
